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  • About

    Taking root in the game market, Lightpaw focuses on building high-quality game R&D capabilities, providing game packages and co-development business.

     

    After nearly 6-years of ups and downs, the team is now mature and stable. We have developed and successfully launched many products, generating hundreds of millions of dollars in global revenue, covering various types of cards, strategies, competitions, and simulations. We are now developing a broader business direction.

     

    Our partners are mainly domestic and foreign leading companies such as Tencent. Our long-term and stable cooperation has laid a solid foundation, and the annual revenue in 2021 is over 50 million.

     

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    CEO Neil Dang

     

    2004-2014: As one of the founding members of the game distribution business of Chinese internet giant Tencent, he served as the head of the Action and RPG product department and the distribution producer of "Dungeon and Warriors": Neil has won the CEO Annual Award, Major Business Breakthrough Award and other honors.

     

    2014-2016: Neil Joined U9 Games (formerly a listed company in China) as the COO, and assisted the group to complete the listing goal.

     

    2017: He devoted himself to starting up the Lightpaw game studio business, focusing on game research and development for over five years.

    Our Staff and Office

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    • Unreal Engine5 engine R&D, using PCG (Procedural Content Generation) content dynamic generation pipeline, combined with 3D fast scanning technology to generate a real and immersive world that subverts the experience;
    • Team size of 20-30 people.
    • It is now under co-developing (Confidential Stage);
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    • Waterhunt Tribe is a turn-based idle card game developed by the UNITY engine with animal anthropomorphic theme, the game uses 3D next-generation European and American cartoon style;
    • R&D was started in 2018 and published globally in Q3 2019, with cumulative global flow exceeding $30 million
    • Team size of 30-50 people and the second generation of products is under preparation;
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    • Dreams of Warring States is an online mobile game developed by the UNITY engine, with Chinese Spring and Autumn and the Warring States era as the background. It is the card SLG that players initiate union state wars, the art style is 3D aesthetic.
    • The project started R&D in 2017 and was launched globally since 2020, with a cumulative global flow of more than $20 million dollars.
    • Team size of 30-50 people.
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    • Godyssey is an innovative ARPG combat idle card game developed by the UNITY engine, with the theme of different gods from multiple civilizations. The art style is 3D European and American cartoon style.
    • R&D started in 2020 and launched globally in 2021. So far, the global turnover has exceeded $15 million;
    • Team size of 30-40 people.
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    ORIGIN OF HORDE

    • Origin of Horde is a card-type SLG online mobile game developed by the UNITY engine with European and American magic themes. The game uses the 3D European and American cartoon style.
    • The project started in 2021, and is currently in the stage of customized research and development;
    • Team size of 20-30 people.

     

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    • Godyssey is an innovative ARPG combat idle card game developed by the UNITY engine, with the theme of different gods from multiple civilizations. The art style is 3D European and American cartoon style.
    • R&D started in 2020 and launched globally in 2021. So far, the global turnover has exceeded $15 million;
    • Team size of 30-40 people.
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  • Our Projects

    CARD

    Waterhunt Tribe

    UNITY-GO online mobile game

    3D European and American cartoon style

    Turn-based Idle Card Game

    ONLINE

     

    Godyssey

    UNITY-GO online mobile game

    3D-ARPG

    European and American cartoon style

    Idle Card

    ONLINE

    Chinese animation IP, customized by Tencent

    UNITY-GO online game

    ACG Style

    Customized Turn-based Action Card Game

    IN R&D PROCESS

    STRATEGY (SLG)

    Dreams of Warring States

    Strategy IP Customization

    UNITY-GO online mobile game

    Chinese aesthetic style

    Big World SLG

    ONLINE

    Project Code BL

    UNITY-C# online mobile game

    European and American nostalgic style

    PVP scramble-style SLG

    IN R&D PROCESS 

     

  • COMPETION

    Chivalry World

    UNITY-GO online mobile game

    Chinese chivalry theme

    Auto Battler

    COMMERCIALLY TESTED 

    Bubble Rumble

    UNITY-GO online mobile game

    Cartoon Style

    Same gameplay as Bomberman

    PUBLICLY TESTED 

    EU5 CATEGORY

    Project Code X

    Unreal Engine5-GO PC platform

    Chinese realistic style

    Competition direction

    IN R&D PROCESS 

    Co-development

    Unreal Engine5-GO PC platform

    Realistic Style

    Competitive Card game

    IN R&D PROCESS 

  • PROJECTS TIMELINE

    After going though foundation stage in 2017-2018,our projeces went online in2019andgenerated considerable tunover,

    In 2020,we started to take custom projects and get orders from big techs such as Tencent and Byte,and in 2021 the UE engine project launched.

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  • Projects Timeline

    After going through a foundation stage in 2017-2018, our projects went online in 2019 and generated considerable turnover.

    In 2020, we started to take custom projects and get orders from big techs such as Tencent and Byte, and in 2021 the UE engine project launched.

    2018

    2019

    2020

    2021

    2022

  • SERVICES

    1

    Full Cycle Development Customization

    In charge of the entire process of game development, from prototyping to programming, art, and testing. It is our strength as well as the future development direction.

    2

    Co-development

    Collaborate with partners at different stages of game development. To complement and support each other to jointly complete a high-quality game.

    3

    Technical Cooperation

    Share technology and resources to jointly develop a game the form of technical cooperation.

    4

    Disctriabution Cooperation

    Cooperate with outstanding publishers, and make a revenue share of the company's self-developed products.

  • OUR ADVANTAGE

     

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    Art Team

    We have been developing a full set of art staff, including 2D generalists,

    modelers, texture artists, and so on, covering various work pipelines that

    form a closed-loop art process. Art is one of our outstanding expertise,

    which enables us to undertake artworks with different styles.

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    UE Development

    With abundant UE engine development experience, we have developed

    framework development, combat logic, and interface logic, etc in two

    ongoing projects. We are especially highly effective in terms of interface

    logic development and tool development.

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    R&D Experience

    In terms of cards, simulation, and casual games, we have comprehensive

    development experience in several projects, with robust and efficient

    processes and teams. In addition, we have accumulated experiences in

    racing, physical simulation, and UGC fields.

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    Unity Development

    Sound and efficient Unity development pipeline, including client

    development framework, combat logic, resource management, hotfix

    management, editors (character editor, skill editor, level editor, etc.),

    various tools (configuration table checking tool, guide table conversion

    tool, multilingual tool, animation optimization, model optimization,

    special effects optimization, map optimization, resource management

    tool, packaging tool, etc.) and customization functions for rendering

    pipelines, etc. The development efficiency is about 50% higher than the

    industry's average.

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    Server Framework

    It has a stable, secure, robust, easy to expand, and efficient development

    and management server framework (mainly GoLang and microservice),

    which can support 5000 people online in a single server mode, as well

    as millions of simultaneous online users in a hall mode. We have a

    self-developed backstage management system and statistics system that

    can facilitate and conduct maintenance management efficiently.

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    PARTNERS

     

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  •  

    CERTIFICATION QUALIFICATION

     

  • High-Tech Enterprise

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    Registered in Shanghai, China in 2016

    Company Number: 91310109MA1G55DQXW

    The Provincial"Specialization, refinement, specialization, and novelty" Enterprise

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    The "DOUBLE SOFT" Enterprise

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  • Over 40 Software Copyrights

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    NEWS

     

  • CONTACT US

     

    T2-606, Hongqiao Wanchuang Center, 500 Xinlong
    Road, Minhang District, Shanghai
    021-64880739